FB 59
FB 59 Walkthrough
The FB 59 run takes place in the Valley of Disaster.
There is really no need to wine this unless you have money to waste. Nothing too serious to handle and a lot can be bypassed.
The cave consists of a centre hub with 5 main branches. Each branch covers a different element and all mobs inside there including the boss are of that element. In the centre hub there is a guardian outside the door to each element branch. NOTE: You can only kill one guardian and that door alone will open. To then open the next (in a clockwise direction) you have to kill the boss in the newly opened branch.
f you start at branch 3, you can only do 3, 4 and 5. Killing the boss in branch 5 does not open the door to number 1.
OverView Click Image to Zoom.
1) You start here. Remember to use the Token to increase your attack and defense ratings. Follow the Red line killing any mobs that get in your way.
Element 1 - Metal Click Image to Zoom.
Kill the guardian to open the 1st metal gate.
WARNING: As you start this Tab spot
Kill Zimo here (Lv 65 Boss - 1 324 931HP). Lure him off the hill away from the adds. Easier to fight on the flat plain below.
Element 2 - Wood Click Image to Zoom.
Tab spot
Kill Ofotis here (Lv 65 Wood Boss - 1 324 931HP).
Run around the left (North side) jumping a lot and gather in the top right (NE) on the other side of the wooden decking.
The path on the right could be used but he sometimes does a wall climb and appears right on top of you, insta-squad wipe.
Wait until he's close to the middle of the hole (away from walls) before attacking. Tank should have a healing stack going in, clerics remember to stop healing as tank grabs aggro.
Once aggro is locked, clerics can set up a BB at point blank range in the hole. DDs should stay up on the wooden decking in case things go south. If there's a second cleric, they should also stay on the decking using IH at range.
Element 3 - Water Click Image to Zoom.
Tab spot
Kill Qianji here (Lv 65 Water Boss - 1 324 931HP). Lure him out of the crowd away from the adds. Easier to fight on the hillside under the trees. If you are waist deep in water, you'll only do half damage. Stay on land when attacking.
Element 4 - Fire Click Image to Zoom.
Tab spot
Kill Raving Drake Brute here (Lv 65 Fire Boss - 1 324 931HP). Lure him away from the adds towards the lava patch or the path. If he goes mountain climbing, just wait for him to come down before luring.
Element 5 - Earth Click Image to Zoom.
Tab spot
Kill Gluttonix here (Lv 65 Earth Boss - 1 324 931HP).
There is really no need to wine this unless you have money to waste. Nothing too serious to handle and a lot can be bypassed.
The cave consists of a centre hub with 5 main branches. Each branch covers a different element and all mobs inside there including the boss are of that element. In the centre hub there is a guardian outside the door to each element branch. NOTE: You can only kill one guardian and that door alone will open. To then open the next (in a clockwise direction) you have to kill the boss in the newly opened branch.
f you start at branch 3, you can only do 3, 4 and 5. Killing the boss in branch 5 does not open the door to number 1.
OverView Click Image to Zoom.
1) You start here. Remember to use the Token to increase your attack and defense ratings. Follow the Red line killing any mobs that get in your way.
Element 1 - Metal Click Image to Zoom.
Kill the guardian to open the 1st metal gate.
WARNING: As you start this Tab spot
Kill Zimo here (Lv 65 Boss - 1 324 931HP). Lure him off the hill away from the adds. Easier to fight on the flat plain below.
Element 2 - Wood Click Image to Zoom.
Tab spot
Kill Ofotis here (Lv 65 Wood Boss - 1 324 931HP).
Run around the left (North side) jumping a lot and gather in the top right (NE) on the other side of the wooden decking.
The path on the right could be used but he sometimes does a wall climb and appears right on top of you, insta-squad wipe.
Wait until he's close to the middle of the hole (away from walls) before attacking. Tank should have a healing stack going in, clerics remember to stop healing as tank grabs aggro.
Once aggro is locked, clerics can set up a BB at point blank range in the hole. DDs should stay up on the wooden decking in case things go south. If there's a second cleric, they should also stay on the decking using IH at range.
Element 3 - Water Click Image to Zoom.
Tab spot
Kill Qianji here (Lv 65 Water Boss - 1 324 931HP). Lure him out of the crowd away from the adds. Easier to fight on the hillside under the trees. If you are waist deep in water, you'll only do half damage. Stay on land when attacking.
Element 4 - Fire Click Image to Zoom.
Tab spot
Kill Raving Drake Brute here (Lv 65 Fire Boss - 1 324 931HP). Lure him away from the adds towards the lava patch or the path. If he goes mountain climbing, just wait for him to come down before luring.
Element 5 - Earth Click Image to Zoom.
Tab spot
Kill Gluttonix here (Lv 65 Earth Boss - 1 324 931HP).